Women's Rights Activist:Now let's tackle the delicate issue of rape. There are too many instances of women being raped and something needs to be done.
Men's Rights Activist:Absolutely - but we feel that it is also important to note and bring light to the fact that males get raped too, and women can also be rapists.
WRA:Absolutely - what do you think Egalitarian?
Egalitarian:I think with careful attention to all victims of rape, and not specifically turning it into a gendered issue, we can focus more precisely on what causes rape and try to counter it. We believe that demonising one group of people isn't the way forward, especially with such sensitive topics like rape.
Omg Fox just blamed democrats for starting the war in Iraq, then CNN blamed republicans. If you watch the news you can literally watch the US fall apart
Yeah, but of the two, one of them is actually right.
(Yes, I’m aware that some Congressional Democrats voted to authorize the war, but its architects and largest cheerleaders in D.C. were all Republicans. GTFO with this “both sides are horrible” nonsense.)
The Ubisoft debacle is a big deal, guys. Its not just that they aren't doing representation. They're making bullshit excuses for it all. They're being lazy to the point of it being offensive. They refuse to do even a minimal amount of work so that their fanbase (a large portion of it female) can feel just a little bit more included. Its just unexplained irrationality. There's no excuse for it, and THAT'S why its a big deal. Fans don't want to be told to "just play ___ game with a girl!"
I did do a Google search to try to see what’s the root of all of this. If the root of the issue is Unisoft’s stance on it, then that’s slightly different than the gaming industry’s stance on it in general.
Right, the actual quote I found.
“It was on our feature list until not too long ago, but it’s a question of focus and production. So we wanted to make sure we had the best experience for the character. A female character means that you have to redo a lot of animation, a lot of costumes. It would have doubled the work on those things,” he said, and I hope he was wiping sweat off his brow as he did it.
“And I mean it’s something the team really wanted, but we had to make a decision. It’s unfortunate, but it’s a reality of game development.”
I play no favorites, I pick someone in the top three on google.
What James Therien, the technical director is saying is that they’d have to double the effort character creation process to create a new model and adjust it to work with all the costumes. It’s a feature they wanted, but they didn’t have the resources possible to put into that feature.
You know what? That’s fair. A game has a budget of X, both in money and human resources. There’s Y amount of features desired, from fanbase and game design. When the big cheeses come together, they make choices as to what’s important and what’s not. The female character feature was cut off in favor of another feature. Perhaps more bug fixing from bad QA passes, or adding more side quests, or whatever. Maybe they didn’t have enough manhours in the 3D modelling department to do it. Maybe 3D modellers cost a fortune and that blows the budget. Maybe they wanted to increase the texture and polygon count instead of making another character. Maybe they wanted to make sure the game didn’t crash so it’s marketable? Point is, that’s all they could fit.
If you think that’s a lousy excuse, that’s your prerogative. In the mean time, I actually work in the software industry and completely understand this because I live this every day. There’s features that are often prioritized over quality and that’s not a better scenario either.
That’s just software development management for you. That’s just a consequence of the reality of what us devs have to deal with everyday.